AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games on iOS in Brazil Q1 2022
Discover the performance of the top 5 Apple Arcade games on iOS in Brazil during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Apple Arcade games on iOS in Brazil showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics based on data from Sensor Tower.
Chess - Play & Learn from Chess.com saw fluctuating weekly revenue, peaking at approximately $2K in the week of January 10 and then declining to around $400 by the end of January. Weekly downloads varied throughout the quarter, starting strong at 5.2K and ending with a significant spike to 6.5K in the last week of March. The app maintained a fairly stable base of active users, with numbers ranging from 30K to 33K.
Bloons TD 6 by Ninja Kiwi experienced a steady weekly revenue increase, peaking at around $900 in the final week of March. However, weekly downloads remained relatively low, averaging around 100 downloads per week. Active users fluctuated slightly, staying between 850 and 1K throughout the quarter.
Asphalt 8: Airborne from Gameloft had a varied weekly revenue, starting at approximately $300 and peaking at $400 in the last week of January. Weekly downloads showed a declining trend, starting from 4K in late December and dropping to around 1.7K by the end of March. Active users also saw a decline, beginning at 8.8K and reducing to around 5K by the quarter's end.
Farming Simulator 20 by GIANTS Software GmbH showed consistent weekly revenue, generally hovering around $150 to $200. Weekly downloads remained low and stable, averaging around 120 downloads per week. Active users were similarly stable, ranging between 430 to 490 throughout the quarter.
Sonic Dash: Fun Endless Runner from SEGA displayed fluctuating weekly revenue, peaking at around $240 in the week of February 21. Weekly downloads were more dynamic, with notable peaks at 8.4K in early January and 6K in late March. Active users saw a slight decline initially but rebounded towards the end of the quarter, starting from 127K and ending at 102K.
This data, sourced from Sensor Tower, offers valuable insights into the performance of these popular games. For more detailed analytics and trends, visit Sensor Tower.